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HvZ - 2D
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Devlog
#13 | (WIP) Shop System
March 04, 2025
by
The_Hobbyist_2007
Hello! It's been three weeks since the last devlog. Development has slowed down a bit as I've been busy with school and work. Since the last devlog, I started work on the Shop System and UI System. I'...
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#12 | (WIP) Enemy System
February 11, 2025
by
The_Hobbyist_2007
Hello! In the last log, I covered setting up the modular wave spawning mechanic. This log will cover the different enemy types in more detail. Now, onto the enemies. Just like in traditional HvZ, each...
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#11 | (WIP) Enemy System
February 03, 2025
by
The_Hobbyist_2007
Hello! I'm happy to announce that I've made significant progress on the enemy system. In the last devlog, I covered setting up a very basic spawning system, where enemies would infinitely spawn. Since...
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#10 | (WIP) Enemy System
January 23, 2025
by
The_Hobbyist_2007
Hello! Now that I'm mostly satisfied with the blaster system, I've started work on the enemy system. Linked here is the current version of the GDD. So, now onto what I've done since the last log. I've...
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#9 | (WIP) Blaster System
January 16, 2025
by
The_Hobbyist_2007
Hello! In the last devlog, I covered improving the reloading mechanic. Since then, I've made several changes and improvements. I've made the magazine and ammo mechanics more modular, by using scriptab...
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#8 | (WIP) Blaster System
January 08, 2025
by
The_Hobbyist_2007
Hello! I've made some significant progress on the blaster system since the last devlog. Previously, when the player would reload their blaster, they had only one "magazine" that would be refilled from...
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#7 | (WIP) Blaster System
December 23, 2024
by
The_Hobbyist_2007
Hello! Since the last devlog, I've made more progress on the blaster system. Despite what I said in an earlier devlog, I'll be sharing some snippets of code alongside videos to display the progress I'...
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#6 | (WIP) Blaster System
December 14, 2024
by
The_Hobbyist_2007
Hello! Over the last two-ish weeks, I've been working on the blaster system. This includes keeping track of ammo, reloading, multiple fire modes and switching between different blasters. So far, I've...
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#5 | Major Changes & Plans
November 30, 2024
by
The_Hobbyist_2007
Hello! I've made the decision to restart the project from the ground up, made easy by the fact I haven't had made much progress. Recently, I decided to completely rewrite the game design document (GDD...
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#4 | Basic Tilesets
November 27, 2024
by
The_Hobbyist_2007
Hello! It's been too long since I wrote a devlog. This one will focus on the art I've created thus far. Unsatisfied with placeholder tiles, I spent a few hours learning how to use Aseprite and making...
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#3 | MVP Version
October 22, 2024
by
The_Hobbyist_2007
Hello! It's been almost three weeks since the last devlog. In this time, while busy with school, I've completed the MVP version checklist. In addition to that, I created an extensive credits menu. I'm...
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#2 | Displaying Progress
October 03, 2024
by
The_Hobbyist_2007
October 3rd, 2024 Hello! Instead of showing every step of the development, such as the underlying scripts, I'll share progress in the form of videos and text. This'll allow me to focus more on the dev...
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#1 | Project Begins!
September 20, 2024
by
The_Hobbyist_2007
September 20th, 2024 Hello! Today marks the official start of my passion project HvZ - 2D. This game is combines two of my favorite hobbies: Nerf and video game development. This game is based on the...
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