Hello! It's been three weeks since the last devlog. Development has slowed down a bit as I've been busy with school and work. Since the last devlog, I started w...
Hello! In the last log, I covered setting up the modular wave spawning mechanic. This log will cover the different enemy types in more detail. Now, onto the ene...
Hello! I'm happy to announce that I've made significant progress on the enemy system. In the last devlog, I covered setting up a very basic spawning system, whe...
Hello! Now that I'm mostly satisfied with the blaster system, I've started work on the enemy system. Linked here is the current version of the GDD. So, now onto...
Hello! In the last devlog, I covered improving the reloading mechanic. Since then, I've made several changes and improvements. I've made the magazine and ammo m...
Hello! I've made some significant progress on the blaster system since the last devlog. Previously, when the player would reload their blaster, they had only on...
Hello! Since the last devlog, I've made more progress on the blaster system. Despite what I said in an earlier devlog, I'll be sharing some snippets of code alo...
Hello! Over the last two-ish weeks, I've been working on the blaster system. This includes keeping track of ammo, reloading, multiple fire modes and switching b...